- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "sonos", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Professional modeled audio speaker for visualization or commercial projects.
Ideal for high quality and close-up shots. Very detailed and realistic modelling with real life measurements and materials. Huge 8k texture resolution.
FEATURES \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Polygonal modeling optimized for Subdivision - Mental Ray Photometric Lights - Mental Ray Arch&Design Materials: easy adjustable - Well organised PSD Texture: Diffuse, Bump, Glossiness Maps - Real life measures: 12 x 12 x 16,2 cm - No extra plug-ins or scripts required! - Environment and render setup files included - Exported in many formats with all sub division variations
CONTENT \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ .max - (3ds Max 2014, SP5 and saved for 3ds Max 2012) .obj (two Zip files: one with whole object, one with splitted objects by material ID and mtl files) .3ds .fbx .dae (all exported formats with three different subdivision levels available)
Extra zipped file with textures: .jpg - Diffuse, Gloss, Bump (8k resolution each) .psd - Folders with all exported textures, easy to adjust
TECH SPECS \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Polygon Count: 7.579 Vertices Count: 8.072 Polygon Count adjustable via TurboSmooth Modifier (set on 3 for render previews)
Please note: \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The material assignments were made using material IDs in 3ds Max with Arch&Design Materials. Due to export format issues, it may need some extra work to restore texture assignment and material setup. We recommend using 3ds Max to make us of proper materials.
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