Are you making a vizualisation of interior and don't have enough time to make all the furniture? Are you tired of alchemy with materials? This sofa is ready-to-render and will look stuning in your scene.
This is one model of sofa with leather material. Everything is sorted, properly named, in the real-world-scale. No Subdivision: 13 134 Verts., 12 960 Faces, 25 896 Tris. Subd. 2 (Used for renders): 190 923 Verts., 189 954 Faces, 379 908 Tris.
Sorting of models
Models are on separate layers Models are placed close to center Models are true-to-scale Logicaly named
Open your own .blend Go to File > Append Go into models Select model you want to append
Materials are leather and metal. There are two kinds of leather, but they differ only in color which is determined using color ramp. Color texture is turned into black/white and using color ramp you may do in any color you want. There are difuse, normal and spec textures included. The specularity map is heavily modified in node editor, but all you care about is the color ramp. Metal material is just basic - mixed difuse and glossy. Properly named