Soda can game model with PBR (metal-rough) textures.
Albedo, Normal, Roughness and Metal textures included. Texture resolution is 2048x2048.
Six different albedo textures. All brand names and logos are invented and created by me, and thus do not represent any real world brand names and can be used without limitation.
Lightwave and Max formats have quads only (480 quads). .FBX file has tris (960 tris). All formats have vertex normals and UVs.
Clean non-overlapping UVs.
The normals are baked from high poly model using xNormal, thus have Mikk T-space. However custom vertex normals were applied in Max, and this model might work well even in engines that use other of tangent basis.