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Soccer Player White No Rig

Royalty Free License
- All Extended Uses
Included Formats
Jan 28, 2015
CheckMate Pro Certified
3ds Max 2010 V-Ray 2.20.02
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3D Studio
PSD original of uniform texture

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3D Model Specifications
Product ID:863062
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since February 2012
Currently sells 54 products
Product Rating
2 Ratings Submitted
This is a concept 3D model of soccer player character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Model is provided in T-Pose as on the signature image, other poses are not included.
Rigged version is available under the following product ID: 861812.

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.


This product includes two 3ds Max versions:

       A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)

The character has one haircut created with Hair&Fur in both 3ds max versions. Hair&Fur plug-in required. Other formats use geometrically modeled haircut, alpha maps used.

Ball object is included.

3DS, OBJ, C4D, LWO, FBX and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.

Model is built to real-world scale. Units used: Centimeters. The character is 172 cm tall.

All preview images rendered with VRay (information about rendering time you can find below).

....::: TEXTURES :::....

Total number of textures is 24. SSS-material for skin uses 5 high-res textures (resolution up to 12288x12288px*). Other textures resolutions vary between 350x350 to 8192x8192. All textures come in .JPG. Total size of all textures is 31 MB.
* Textures for Maya format are downscaled to 8192x8192px, because of Maya software limitations

....::: POLYCOUNTS :::....

.MAX format:
   - No Subdivision: 10,777 faces and 11,313 vertices
   - Subdivision iteration 1: 43,119 faces and 44,451 vertices
   - Subdivision iteration 2: 172,476 faces and 175,123 vertices

.OBJ, .C4D, .LWO, .FBX, .MB formats (include three files for each format):
   - LOW: 13,674 faces and 16,191 vertices
   - MEDIUM: 54,425 faces and 59,457 vertices
   - HIGH: 217,700 faces and 227,491 vertices

Cinema4D, Maya and LightWave medium and high poly files geometry consists of all quads

.3DS format (includes three files):
   - LOW: 27,077 faces and 17,500 vertices
   - MEDIUM: 108,850 faces and 62,024 vertices
   - HIGH: 435,400 faces and 233,533 vertices

....::: RENDERING TIME :::....

A general render covering the whole body at 1200x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With VRay setups (SSS-materials, displacement, Hair&Fur, 6 lights) - 3 min 58 sec
       B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 2 min 07 sec

If you have any questions concerning the product or you need further support please contact via support ticket.
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