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3D Empty Coffee Cup with Saucer

$5
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 V-Ray 3.60
Blender 2.77 Cycles Render
Unity 5
Unreal 4
3D Studio
FBX
OBJ
Other

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3D Model Specifications
Product ID:1269245
Published:
Geometry:Polygonal Quads/Tris
Polygons:3,536
Vertices:1,770
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since August 2014
Currently sells 610 products
Achievements:
Product Rating
Unrated
Description
An empty, small coffee cup with a saucer 3D model. Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

This is a mostly quads 3D Model, yet some tris faces and some poles are used (to fill flat, circular surfaces, or to bevel small objects); no ngons. This one is meant to be used in game engines, real-time apps, vr (Virtual Reality) or ar (Augmented Reality) apps, long-shot renderings, etc..

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), UNITY 5 and UNREAL 4 archives, along with scene files.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats.

PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray 3.60 for 3DS MAX 2013 (native file format); in particular, you can find 15+ promo images in this description:
* nr. 1 rendered in Cycles
* nr. 2 rendered in V-Ray 3.60;
* nr. 3-4-5-6-7 rendered in Cycles;
* nr. 8-9 are wireframe images;
* nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;
* nr. 12 is a screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60;
* nr. 13 is a screenshot of the object in a Unity 5 scene;
* nr. 14 is a screenshot of the object in a Unreal 4 scene;
* other images: UV layouts (at least one).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (2.77 Cycles materials), UNITYPACKAGE (Unity 5, with PBR Materials and Textures), UNREAL 4 Migration Folder; other: png with Alpha.

2 Objects (meshes), 2 PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels used: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion.

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2.

Polygonal, QUADS and TRIS ONLY (no ngons), a few poles; 1770 vertices, 1864 quad faces (3536 tris).

Real world dimensions; scene scale units: meters in Blender 3D and Unity; cm in MAX.

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

Textures are stripped in the 3DS MAX scene.

PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines!
* Adobe Dimension (diffuse, reflect, reflection glossiness, normal, metallic, opacity)
* Amazon Lumberjard (diffuse + opacity, specular, ddna (normal + glossiness))
* Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal)
* PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height)
* PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)
* Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal)
* Unity 5 Specular workflow textures (albedo + transparency, specular + smoothness, normal)
* Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal)
* Vray for 3DS MAX (diffuse, reflect, reflecti
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