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Sofa Single Chair

3D Model License: Standard    Upgrade License
Dec 12, 2012
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2012  |  mental ray 3.9.1.36
3ds Max 2012  |  mental ray 3.9.1.36
FBX 2012
OBJ 2012
3D Model Specifications
8,494 Polygons
8,612 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 708023
106 Products
Since 2011
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3d Model of a Single Sofa Chair. The model has been built using a real object as a reference.

Completely UV mapped, smoothable, made with Maya.
Ready to render. All UVs grouped into one 0 to 1 UV space. Suitable for every kind of rendering, close-up stills and animations.

Faces and vertices count:
sofa_front_left_step number of faces = 156
sofa_back_left_step number of faces = 156
sofa_front_right_step number of faces = 156
sofa_back_right_step number of faces = 156
sofa_lower_block number of faces = 520
sofa_lower_pillow number of faces = 1616
sofa_upper_ring_lower_pillow number of faces = 480
sofa_lower_ring_lower_pillow number of faces = 240
sofa_upper_pillow number of faces = 1072
sofa_upper_ring_upper_pillow number of faces = 366
sofa_lower_ring_upper_pillow number of faces = 468
sofa_right_side_outer_ring number of faces = 372
sofa_right_side number of faces = 292
sofa_right_side_inner_ring number of faces = 372
sofa_left_side_outer_ring number of faces = 372
sofa_left_side number of faces = 292
sofa_left_side_inner_ring number of faces = 372
sofa_back_side_outer_ring number of faces = 372
sofa_back_side number of faces = 292
sofa_back_side_inner_ring number of faces = 372
total faces count 8494
total vertices count 8612

High resolution textures:
Maya file format and FBX file format use:
sofa_color 4096 x4096 (TGA file format)
sofa_specular 4096 x4096 (TGA file format)
sofa_bump 4096 x4096 (TGA file format)

The 3d Max file uses :
sofa_color 2048x2048 (PNG file format)
sofa_specular 2048x2048 (PNG file format)
sofa_bump 2048x2048 (PNG file format)

The Maya scene also includes a light rig setup, which uses two polygon spheres- one for Final Gather illumination and the other for the reflection, plus a ground plane to catch the shadow in rendering. Two HDR images are linked to the material of the 2 spheres and they are included in the download.

In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images

Correct Color Management has been set for the Maya Scene.
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