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3D Remington 870 Marine Magnum

$30
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "remington weapons", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2016 Default Scanline

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3D Model Specifications
Product ID:1356561
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,337
Vertices:2,651
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2015
Currently sells 2 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "remington weapons", is not affiliated with or endorsed by the original rights holders.

Description
--- Description ---

Classic American pump-action shotgun. Dates back to 1951 and is Remington's most popular and best selling product.

Game ready mesh and textures for the Remington 870 Marine Magnum shotgun variant. High quality textures to support PBR/ Physically Based Rendering. For Games and VR projects.

Texturing completed in Quixel and Substance Painter.

2 meshes, weapon body and 12 Gauge shotgun cartridge.

4k and 2k resolution textures are available. Optimize to your preference.

Available with the set:

- Built to real-world scale
- 2 mesh sets, each with 5 textures in .png format. 10 textures in total.
- Textures included in .png format: Albedo, Normal, Metallic, Roughness, Ambient Occlusion
- Optimized for Game Engines, such as Unreal 4 and Unity
- Meshes complete with separate mesh elements, ready to be rigged and animated
- Fully UV unwrapped with no overlaps
- Geometry at 2215 Polygons, 4510 Tris, 2519 Verts for the Remington shotgun body
- Geometry at 122 Polygons, 260 Tris, 132 Verts 12 Gauge cartridge

For Unreal engine 4 use, you may need to uncheck the Srgb box when importing the MRAO texture map.

Model produced in 3ds Max 2016, textured in Quixel 2 and Substance Painter and rendered in Marmoset Toolbag 3.

Providing you with content for all of your future game development needs.

Enjoy and don't forget to comment and rate!
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