Realistic sewer cover hand crafted from photogrammetry data to three clean level of detail (LOD) models. Can be used in game engines like Unreal Engine and Unity, or photorealistic scene rendering with Marmoset Toolbag or other PBR tools.
Model is in real world scale (meters). Diameter is approx. 60 cm.
LOD0: - 3832 faces - 3770 vertices
LOD1: - 2008 faces - 1946 vertices
LOD2: - 1014 faces - 952 vertices
4K textures (individual textures for each LOD level), tiff: - Base color - Normal OpenGL - Normal DirectX - Roughness - Metallic - Ambient occlusion
Additionally you can download packed textures for Unreal Engine 4 and Unity 5.
Model uses unique UV coordinates. Both UV channels 1 and 2 have the same, unique UV layout.
Not intended for subdivision.
Blender file has triangulation modifier present for each LOD model but it is not active. If you plan to export from Blender, do enable the triangulation modifier. This is to prevent mismatch between baked textures and the model. Correct settings are: quad method beauty, ngon method beauty.