The intellectual property depicted in this model, including the brand "local motors", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Photorealistic 3D model of self-driving electric bus with highly detailed interior and rig ready for animation. Olli is driverless vehicle from Local Motors company. This small bus is fully autonomous and can comfortably carry up to 8 persons. Olli is powered by the IBM Watson IoT technology and is capable of intelligent interaction with its passengers. Some parts of Olli has been 3D printed.
***MODEL*** Olli bus is made from 66 polygonal objects. All objects are grouped for easy handling. Model is made of quads and triangles. No N-gons were used. 91% of polygons, are quads. Polycount: Model with wheels Polys - 196 015 Verts - 195 925 Model without wheels Polys - 64 611 Verts - 66 761
***MATERIALS*** Materials are prepared for Corona and V-ray renderers. Scanline scene has only basic materials and will NOT render the same as in preview images.
***TEXTURES*** Model has high quality textures of up to 2048 x 2048 resolution. Textures are saved in PNG and JPG formats. Textures are collected in one archive and are delivered in separate file.
***UV COORDINATES*** Exterior panels are unwrapped and are ready for custom livery applying. Other objects has either simple UV mapping or no mapping at all.
***RIG*** Model is rigged and has convenient and simple to use controls. Doors are rigged to open and close. Controlled with single shape control. Wheels are rigged to spin, steer and move up and down. Steering and vertical movement are controlled with shape controls. Spinning is controlled by selecting main control shape, setting desired spin speed in KPH and animating timeline.
***SCENE*** Model is scaled to proper real world dimensions. Scene units are in cm. All objects, materials and textures are logically named. All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ]. All texture paths are set to relative. Objects are separated by materials and named accordingly. All objects in MAX file are logically placed into layers.
***FILE FORMATS*** 3ds Max - Corona 3ds Max - Vray 3ds Max - Scanline
***GENERAL*** Modeled in 3ds max. Preview images are rendered with Corona renderer. Render scenes are not included.