Model and textures were created in ZBrush It contains 3 parts (Body/Eye/Sclera) that are grouped together.
- Native format model Maya 2020 also it has the formats FBX, OBJ, max, c4d, ZTL. - Geometry is polygonal quad. - All parts correctly named. - FBX and OBJ formats don't contain materials and textures. - For textures to work correctly, unpack the archive with textures in the same directory as the project file.
- All materials included. - All materials correctly named. - All textures included (formats .exr for displacement and .png for others). - All textures correctly named. - Textures resolution range to 4096x4096. - Body has diffuse, normal, glossiness, roughness, displacement maps - Eye has diffuse, normal, displacement maps
Images are rendered with Maya (V-Ray 4.30). MonteGraf 2021
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