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3D Plank Dark

$19
or
Royalty Free License
- All Extended Uses
Included Formats
Dec 27, 2018
CheckMate Pro Certified
Blender 2.79b Cycles Render
Plank_dark_textures_8k_blender.zip
Plank_dark_textures_8k_additional.zip

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3D Model Specifications
Product ID:1357825
Published:
Geometry:Polygonal Quads only
Polygons:10,913
Vertices:10,915
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2013
Currently sells 70 products
Achievements:
Product Rating
Unrated
Description
All preview renders were rendered in Blender 2.79b using Cycles renderer with physically based Principled BSDF shader. Render setup utilizes 16384x8192 HDRI image lighting map (included).
Textures are optimized for PBR rendering solutions (using Metalness or Specular workflows).

Unsubdivided (subdivision level 0) geometry beauty renders use albedo, roughness and normal maps.
Subdivided    (subdivision level 4) geometry beauty renders use albedo, roughness and displacement maps.



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GEOMETRY

Geometry provided is low poly mesh. Mesh is subdividable up to its original sculpt level of 6 to accurately reveal all tiny details of displacement map.

Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.

Geometry centered on the origin.
Real world scale.
Polygonal quads only.
No poles with more than 5 edges.

Units: centimeters
Displacement distance (useful in other software packages): 1.0 cm
UVs: linear



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TEXTURES

Textures are photorealistic 8192x8192 (32 bit per channel EXR) images, created from real object capture data.

Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.

Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.



Textures used in Blender scene:

Albedo
Normal
Roughness
Displacement

+ Spherical 16384x8192 HDRI map texture.


Additional textures:

Specular
Glossiness
Vector displacement








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No third-party plug-ins used.
Scene created in Blender 2.79b.

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Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
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