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Saturn Apollo S-IVB stage

Nov 16, 2018
CheckMate Lite Certified
FORMATS
NATIVE
Lightwave 9.6  |  Default Scanline
FBX
OBJ
Collada
3D Model Specifications
203,497 Polygons
205,204 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
Animated
Product ID: 1138079
55 Products
Since 2008
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PRODUCT DESCRIPTION

This is a High Definition accurate scale model of the Saturn V Launch Vehicle S-IVB stage that first propelled man out of Earth orbit into Trans-Lunar Injection and onward to the moon in December 1968.

Please download and read the free 'Saturn Apollo Reference Guide' - PDF for in depth information about this model (downloadable from the full Saturn Apollo stack model).

Modeled with precision using detailed 1:48 scale blueprints and extensive photographic research spanning over a year.

Separate parts enable realistic animation of the J2 engine ignition and gimballing, ullage and APS engines and opening of the petal-like SLA panels to release the CSM and Lunar Module (not included).

75 high resolution texture and bump maps offer down to the rivet detail.

The J2 engine has morph targets to allow it to gimbal during flight

Modeled with LightWave 9.6
2 GB minimum RAM recommended

USAGE

Suitable for HD video, high-res film close-ups and print
Accurate representation of the Saturn Apollo S-IVB stage using original imperial scale of feet and inches.

SPECS

Model contains the following:
14 object layers
203497 polygons
169426 quads, 34071 tris, and 0 ngons
Standard Lightwave materials & texture maps

PRESENTATION IMAGES

HDRI skydome used in preview images NOT included in file.
No Photoshop or compositing used for previews.
Preview Images rendered with default Lightwave 9.6 scanline renderer.

TEXTURES

75 texture maps (PNG and PSD format)
Textures set to scale of 36 pixels per foot
Example: (Cylinderically mapped) Instrument Unit stage = 2448 x 108 pixels

GENERAL

Model built to real-world scale.
Units used: Feet and Inches. Model is 89 feet high and 22 feet in diameter.

ANIMATIONS

Pivot points and morph targets are preset in Layout file for all animatable features.
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