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3D I Want You Robot model

Royalty Free License
- All Extended Uses
Included Formats
Blender 2.78 Blender Render
3D Studio

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3D Model Specifications
Product ID:1202591
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since May 2014
Currently sells 39 products
Product Rating
3D model of a robot that mimic the famous poster of Uncle Sam 'I want you!', modelled in Blender v2.78.
The model is completed of materials and textures.
In order to get the model in pose and not, I have done more exports: in the folder Poses there is the model posed as the Uncle Sam in the poster 'I want you',
in the root of the archive, the robot is in idle pose (with its arms extended).
Only for the Blender format you can find only one project file (because it is the source format of the project).
The UV Layout in the ZIP - see folder 'UVLayout'.

List of textures:
- arm.jpg - 2048x2048 px (texture for arms);
- armnorm.jpg - 2048x2048 px (normal map for arms);
- base.jpg - 2048x2048 px (texture for base);
- basenorm.jpg - 2048x2048 px (normal map for base);
- clothes.jpg - 2048x2048 px (texture for clothes);
- clothesn.jpg - 2048x2048 px (normal map for clothes);
- engine.jpg - 2048x2048 px (texture for the robot body);
- engnorm.jpg - 2048x2048 px (normal map for the robot body);
- hand.jpg - 2048x2048 px (texture for hands);
- handnorm.jpg - 2048x2048 px (normal map for hands);
- head.jpg - 2048x2048 px (texture for head);
- headnorm.jpg - 2048x2048 px (normal map for head);
- shoulder.jpg - 2048x2048 px (texture for shoulder);
- shnorm.jpg - 2048x2048 px (normal map for shoulder);
- spot.jpg - 2048x2048 px (texture for spot lights);
- spotnorm.jpg - 2048x2048 px (normal map for spot lights);
- valve.bmp - 2048x2048 px (texture for valves);
- valvnorm.bmp - 2048x2048 px (normal map for valves).

Also, in the root of the archive there is the background image of the main preview (background.jpg).

Please, pay attention to the last two texture files: valve.bmp and valvnorm are in bitmap format because I have created the UV maps too close-range (my fault!).
In order to avoid the 'pixel glitches', I have preferred to use the bitmap format instead of JPEG.

The model is available in the following formats:
- Blender format .BLEND;
- 3DS format (.3ds);
- Wavefront OBJ (+ MTL file for materials);
- COLLADA format (.dae).

The scene is rendered with Blender.
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