|Unwrapped UVs:||Yes, overlapping|
In the scene weave is present in two variants: high poly (fully modeled by geometry) and low poly (see preview),
Roberti_Portofino_WEAVING_highpoly and Roberti_Portofino_WEAVING_lowpoly, respectively.
The offset step is 500 cm.
In the low poly model, the weaving pattern is configured in 3 ways (optional):
- normal map (By default disabled, check the box if you do not want to deal with the displace. Displace must be Disable.);
- displace on the material (Default is enabled);
- vrayDisplacementMod (By default it is disabled.). When activating, do not forget to turn off the displace in the materials, so that both are not calculated.)
polygons - 6 419 705 (with high poly weaving) / 1 365 593 (with low poly weaving)
vertex - 7 922 846 (with high poly weaving) / 990 974 (with low poly weaving)
All textures, materials and objects have names like Roberti_Portofino _ ***
The paths to the textures are cleaned.