+Low poly, game ready,not rigged, PBR textures- Ready for Animation - Game ready - non-overlapping faces, overlapping UVW, or overlapping verticles. - id map for texturing in included - ZTL format included for Zbrush - Very clean model and correct topology. - 4096x4096, 2048x2048, 515x512 textures - Clean edge-loops based topology - LIGHT/RENDER/AO setup for cycles - Separated by layers - All objects, bones, layers and materials named correctly - Real World scale size
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