This is a rigged low poly 3d model of a huge knight. It is one amongst many in the Game Knights Series product line. Visit my page to see other low poly game knights in this series.
Character is set to real world scale and is 210 cm tall (6 feet 9 inches)
Character is provided in two subdivision levels both of which have been Rigged with the CAT rigging system.
....::: GAME KNIGHTS GENERAL INFO :::.... Series A: Huge knights K2 : character type 2 c: Color scheme 3
....::: GENERAL INFORMATION :::.... This product includes 4 3ds Max versions: 1. Subdivision 1 Rigged with CAT , Setup for V-Ray rendering 2. Subdivision 2 Rigged with CAT , Setup for V-Ray rendering 3. Subdivision 1 Rigged with CAT , Setup for Default scanline rendering 4. Subdivision 2 Rigged with CAT , Setup for Default scanline rendering
1 OBJ folder: Containing hammer and Shield Props and their texture maps.
*FBX version should import into maya and C4D very easily. FBX version contains the bones, meshes skinned to the bones and textures. it does not contain any character controls.
....::: RIGGING :::.... Character has been rigged with the CAT rigging system Character has a full IK/FK setup for all limbs. A basic CAT rig instruction manual is included with this product.
Maya HIK :::.... *If you decide to characterize this character with the HIK rigging system in Maya make sure to pose the character in a T pose stance first. In order for HIK to create controls that are properly oriented a Tpose stance is necessary.
....::: RENDERING :::.... Rendering engines used for preview images are specified in the top left corner of each preview image(where applicable)
....::: TEXTURES :::.... Textures are provided in .jpg for every format and as .tiff format in a separate zip file.