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Female Hands

3D Model License: Standard    Upgrade License
Dec 9, 2013
CheckMate Lite Certified
FORMATS
NATIVE
Maya 2011  |  V-Ray
3ds Max 2011  |  V-Ray
FBX 2013
3D Model Specifications
2,410 Polygons
2,378 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 782801
54 Products
Since 2004
13

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Two ultra-realistic rigged female hand models (left and right). Uses V-Ray shaders with subsurface scattering, Fresnel reflections and a separate shader layer for the fingernail coating. You could paint the fingernails easily while keeping the glossiness of the existing shader. Low-compression, seamless UVs for perfect texturing. FK rigged with ease of use in mind – all joint orientations are consistent and controls are zeroed so you can pose easily and avoid digging around for bones. Well-honed joint skin weights for accurate and flawless deformations. Quadrangle topology except for a few well-placed triangles that don't deform.

Maya version includes wire controls for joints. All maps are 4096x4096 resolution and displacement is 16-bit so there are no visible stair-steps in the displacement. Both Maya and Max versions are set up as a linear workflow for accurate, properly-saturated rendering so it will not wash out when you add more lights. This has everything you want in a 3D model.

Most other hand models are only designed to look good when using full light so they fall apart when you try low-light or other lighting scenarios – this will hold up in any lighting scenario and even with close-ups as the displacement map ensures accurate rendering of skin details while keeping a supple quality to the flesh. Any realistic deformation will similarly hold up despite the efficient and lightweight cage mesh. No corners were cut but it still renders quickly. I spent weeks perfecting this model so you don't have to worry. mental ray version coming soon.
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