This is improved 3d model of my Female Base Mesh which published long before.
- As you can see in the presentation images 3d object has a clean topology.
- By this model you don't have to spend your time to create a clean UV map for your 3D character. This job is already done! You can pass through painting process directly. Or just make adjustments on 3d model and re create a new UV map by its own splitted unwrapped pieces in a few seconds.
-In 3ds Max file the scene has layers for each group of objects created for different purpose. Beside that each object has an unique individual name.
- There are many 3d objects in the market like this one but none of them had been rigged like mine. By this rigged 3d model you don't have to waste your time to create your desired gesture for your characters. Freeze FBM Mesh layer in the layer manager of 3d max file. Select the bone you want to re pose then rotate on local axes of the object. Repeat that until you are on the proper position for each bones.
-Simple skinning may not give you the desired result of the object when you try to rotate bones for extreme angle. In 3d max there is Skin Morph modifier which you adjust the shape of mesh on a specific angle of selected bone. I created six different meshes for such situations and defined them to Skin Morph modifier. Morph targets are included in 3d Max file. To see them just make it visible of their layer by using layer manager.
-Also there is simple walk animation I did created on forty frame sequences.
-FBX, Collada, OBJ, 3DS are additional file types are created through 3ds Max 2013. Simple walk animation is included in their FBX and collada files.
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