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Real-Time Donald Trump Cartoon Caricature

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2014  |  Default Scanline
Unreal UE4 PROJEC
Unity 5.3
FBX
Texture sources as PSD
Other Files
trump_realtime_unity_03.max.zip
trump_unity_02.FBX
TrumpUnityDemo_Project.zip
Previews
3D Model Specifications
6,219 Polygons
6,895 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1039885
182 Products
Since 2005

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Rigged 3D Cartoon Donald J. Trump caricature character. Suitable for broadcast, real-time animation and games( Originally created with 3ds Max 2014 )

This is the Real-time version only!
For the FULL HD version for general animation see product ID: 1016035

|| CONCEPT & DESIGN ||

Donald Trump 3D Caricature is a descriptive artistic representation inspired by the most relevant features of the real person. It is not, and there is not the intention to be a replica of the real person, so, the author doesn't take any responsibility for the accuracy of similarity or not.

|| SPECS ||

This model contains 9 separate objects,
6,587 polygons with TurboSmooth OFF
52,696 polygons with TurboSmooth ON (set to 1 iterations.)
Standard materials only.

The Hair! Is modeled mesh with transparent textures!

|| TEXTURES ||

4096x4096 PNG (4) - hair_d, hair_a, suit, head
2048x2048 PNG (3) - tie_red, tie_blue, shoes
1024x1024 PNG (1) - Eyes_d
512x512 PNG (1) - eyes_r
Handmade Editable Texture files (.PSD) are included)


|| GENERAL ||

Units used: Centimeters. Model is 168cm tall. (1unit = 1cm)
Scene objects are organized by layers.
No third-party plug-ins dependencies.

|| RIGGING ||

-Easy to use 3ds Max biped system + Skin modifier.
-36 morph targerts

|| REAL-TIME GAME-READY ||

Unreal Engine 4:

- MAX files ready for creating new animations and export to UE4.
- UE4 Demo project included.
- The use of 'Migrate' tool from the content browser inside the Project demo is recommended.
- Animations: Walk, Say China

Unity 5

- MAX and FBX files included.
- Project demo included using Humanoid type animations and ThirdPersonController animaitons.

Other game engines:

It may import well in any other 3D real-time tool that supports FBX with bones and skin. More demos will be added later for Unity.
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