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3D Kimber K6s Custom Defense Package

$99$79.20
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "kimber america", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Feb 23, 2018
CheckMate Pro Certified
Cinema 4D 19 Advanced Render
3D Studio
Collada 1,4
FBX 6(2010)
OBJ

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3D Model Specifications
Product ID:1252871
Published:
Geometry:Polygonal Quads only
Polygons:18,315
Vertices:18,307
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2016
Currently sells 10 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "kimber america", is not affiliated with or endorsed by the original rights holders.

Description
3d model of the revolver Kimber K6s CDP (Custom Defense Package)

Created in Cinema 4D R19 and shown with Advanced Render.

Modeled for subdivision - only quads polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. The length of the model is 16,8 centimeters.

SPEC:
3d model consists of 29 objects.
polygons: 19287
points:   19443
Subdivision Surface Level 1:
polygons: 108185
points:   108948
Subdivision Surface Level 2:
polygons: 327879
points: 328632

Textures:
The scene has 5 materials, 21 texture resolution (4096x4096) in format JPEG (.jpg)., Included HDRI map.

Other formats exported as base mesh:
3DS
OBJ
FBX (6(2010))
DAE (COLLADA 1,4)

In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened.
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.
Using textures in other types of sets:
From the channel Color to the channel Diffusion.
From the Reflection channel to the Metal/Roughness channel of the PBR set.
From the Bump channel in the Displacement channel.

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