|Geometry:||Polygonal Quads only|
|Unwrapped UVs:||Yes, non-overlapping|
Created in Cinema 4D R19 and shown with Advanced Render.
Modeled for subdivision - only quads polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. The length of the model is 16,8 centimeters.
3d model consists of 29 objects.
Subdivision Surface Level 1:
Subdivision Surface Level 2:
The scene has 5 materials, 21 texture resolution (4096x4096) in format JPEG (.jpg)., Included HDRI map.
Other formats exported as base mesh:
DAE (COLLADA 1,4)
In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened.
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.
Using textures in other types of sets:
From the channel Color to the channel Diffusion.
From the Reflection channel to the Metal/Roughness channel of the PBR set.
From the Bump channel in the Displacement channel.