Summary: Modeled natively with Cinema 4D R16 and textured with Substance Painter (metal roughness shader). This project has 25205 polygons and 86 objects (including rig nulls, scene objects, parent objects, and geometry objects). Geometry is very clean and minimal (where possible), the majority of the polygons come from the gears in the mouth compartment. Hierarchy of the object makes sense and key objects are named logically. Rendering was done with the STANDARD RENDERER using global illumination and ambient occlusion. The model is lit with a physical sky and a HDRI sky object (garage HDRI texture applied and provided).
Materials: There are 3 unique glass materials for the lens eye (transparency, reflectance, and color channels) 2 Wire materials 2 unique metal materials (brass and silver) for the gears (reflectance, color) 4 body materials (textured in substance painter) with normal, bump, reflectance (roughness), and color channels 1 HDRI material (for sky object) used for lighting/reflections. 1 background material.
Textures: All texture paths have been stripped and will automatically work when opening the project.
HDRI_PARKLOT.png 2048x1048 for sky object Textures for rubber, tire ball, copper leg, and body that include: diffuse map png (2048x2048) (color) specular map png (2048x2048) (specular) glossiness map png (2048x2048) (roughness) height map png (2048x2048) (bump) normal map png (2048x2048) (normal)
Rigging: XPRESSO rig made usable with 2 controller null object. One controls the speed of gear rotation in mouth compartment (including =0 for stationary gears). The other controls motion (position and rotation), ball tire rolls when using this controller. Animate using various float sliders provided.
Compatibility: Made natively with Cinema 4D R16 and will work perfectly with other versions of C4D that has XPRESSO/Reflectance channel. Textures will load automatically.
OBJ also provided for raw geometry without materials or textures applied.
Extra Notes: The animation shown in one of the turntables was just an example of what the rig allows, animation does not come with project (but is easy to animate).
Change HDRI texture for various PBR looks.
XPresso rig was made easy to modify (mainly just change constant values to change float slider sensitivity).