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Retail - Store Shelves - Liquor 02

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "absolut", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Apr 26, 2012
CheckMate Lite Certified
3ds Max 7 Default Scanline
Lightwave 5.6 Default Scanline
Maya 5 Default Scanline
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3D Model Specifications
Product ID:668237
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since February 2003
Currently sells 264 products
Product Rating
1 Rating Submitted

Legal Notice: The intellectual property depicted in this model, including the brand "absolut", is not affiliated with or endorsed by the original rights holders.

Retail Store Shelves - Liquor 02

Low poly: approx 1/3 of the poly-count is for the round signs above the shelves.

These low-poly models are set up so that the colour of the fronts of the shelves, the values on the price tags, and the section labels on the round signs can be easily adjusted with quick UVW-unwrap modifications. The included texture maps include a variety of price tags and section labels for easy customization.

The extensive BlueBrain3D retail/grocery collection features low polygon models optimized to look great but render fast.


Low poly, suitable for games or real-time applications. Even when poly-restrictions are not a factor, optimized low-poly models render faster and make scenes easier to work with.


Our standard for material setup is to use as few texture maps as possible and basic shaders so you can achieve great results easily with any renderer.


These models feature basic materials, no procedural maps, no Fresnel shaders, no advanced lighting – all optimized to keep render speed fast yet produce realistic results. All preview images rendered with scanline renderer with basic lighting setup.


Objects are to scale (or very close), all materials are well named, all texture maps are well named and organized, all reflection maps reference the same map so you can easily change reflections on all materials - and we took care to test the converted formats to insure the conversions were successful. We're confident you'll find the models easy to work with and customize to your needs.


The models were produced in 3ds Max and converted to other formats. Some customization of lighting, reflections, environment, render settings etc will be required to achieve identical results to preview images.

We're confident the models will import correctly, take a minimum amount of effort to integrate into your scene, and will render well. If you encounter any difficulties or require the models in another format, let us know and we'll do our best to help quickly - we know the deadline is always near.
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