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If even more polygon mesh density is needed (for print resolution renders), you can use smooth command on the model, the geometry is ready.
Normals are properly oriented so model is ready for interface shader application as well (glass-liquid-air). Normal angles are included in all formats (in *.obj also).
Thumbnails rendered with mental ray 3.7. Glass shader is mental ray`s mia_material_x with glass preset, no textures used. Geometry is two sided (backface cull is off), so it is ready for complex glass shaders (mental ray, Vray, etc.).
The model`s dimensions are in real world units [1:1 scale].
Glases (every glass has same number of polys and verts):
faces.......8127 [126 tris and 8001 quads]
faces.......3591 [126 tris and 3465 quads]
In all - five glasses and a bottle:
Shaders and lights are not included.
Glass objects are properly named in the model: white_wine_glass, burgundy_wine_glass, etc.