Exterior and basic interior. Low/mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines (UE4 .uassets and project provided).
There are 18 unique objects (58 Static Meshes in Unreal), 58 total considering instances, descriptively named, which are organized in Collections by type (Meshes, Lights, Cameras). The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count by deleting non-essential objects.
Unwrapped UVs for all objects, overlapping UVS in UV channel 1 (for common textures), Non-overlapping in UV channel 2 (for lightmap baking etc)
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.
PBR materials for all objects (base color, roughness, specular and normal maps) Meaningfully named. There are 35 texture maps, PNG format, from 1K to 4K resolution. All textures have their paths stripped from the model in order to prevent linking issues. Maybe some textures should be relinked when using OBJ, FBX, Collada... file formats, due to format exporting and importing limitations.
There are 13 materials and 18 optimized, multichannel textures in the Unreal package. The Unreal Engine project has baked preview lighting and the Unreal assets have custom collisions (on the external shape of the building).
Scene with real world measures, default unit is meters. The building bounding box is 54.5 m x 73.5 m x 22.7 m Blender 2.83 native file format. 3dsmax 2016 and Cinema 4D file formats with standard materials also included.
Cycles renderer used for preview images, materials and procedural textures. No plugins needed. The HDR image used for lighting the scene is not included, but an environtmental HDRI is set up for preview renders in the viewport with both Cycles and EEVEE.
For Unreal Engine 4 (UE4), download the corresponding package and place the unzipped OHB directory inside your Unreal Projects folder, or place the OHB folder under Content in the Content folder of your destination project. For packages other than Unreal, download the textures and the file format you need and put them together in the same folder before opening the files.
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