The set contains three models: a 3D relief map of the Near East with surrounding area, a separate 3D relief cutout of the area, and a separate plain cutout of the area outline.
The map projection is Mercator. Geographic extents: W: 23 S: 8 E: 66 N: 44.
The 3D relief is taken from reprojected NASA shuttle radar topography data, with the elevation exaggerated. The 3D relief is baked into a 1000 x 955 mesh with 958953 polys, 960952 vertices (for the main map).
An additional 16-bit bump texture is used for fine-grained detail of the 3D relief.
The texture is rendered from color processed NASA satellite images. Included are borders, cities (urban areas), major rivers and water areas.
Texture resolution is 6000 x 5731 pixels, corresponding to approx. 1.3 km per pixel.
Separate b/w texture masks are included for:
- land/ocean areas - rivers and inland water areas - cities - borders - ocean floor depth
A multi-layered material (3ds Max version only) together with the provided texture masks allows extensive changes to the appearance of the 3D relief map. Possible customizations include different colorings or complete removal of separate features like cities or borders, or different colorings for the state area and the surroundings.
A description of the multi-layered material and texture masks can be found in the accompanying PDF-manual.
Previews are rendered with the Scanline Renderer.
The .obj and .fbx versions will require new texture assignments after import. The .obj format is exported as quads.