This model has a clean geometry based on quads and loops. It is FULLY RIGGED , animation-ready and comes with Maya settings for mental ray renderer. Eyeballs, teeth, tongue and gum are included and modeled separately
.mb (maya 2012 binary) .ma (maya 2012 ascii)
The Maya 2012 formats are set with the '3' hotkey for the geometry approximation preview and render.
SHAVE AND A HAIRCUT NOTE: You would need Shave and A Haircut for Maya 2012 (*/**) in order to render the subtle/tiny hair, otherwise you would be able to render only the main mesh. For an even better render quality you can increase the hair primitives count up to your machine memory limit. The actual rendering time is about 4 minute for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM) --5 different hair nodes.
* The actual files have been created with Shave and a haircut 6.0 ** Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard T-pose
RIG NOTES: This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.
----------------- NO POSTWORK ON THESE RENDERS (MENTAL RAY)