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Task Force Sound Silencer for Assault Weapon

3ds Max 2012  |  Default Scanline 2012
Unreal 4.11
FBX 2014
OBJ 2014
3D Model Specifications
704 Polygons
355 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1113213
42 Products
Since 2014

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Realtime model of attachment for assault weapon - round silencer.

Originally created with 3ds Max 2012 and xNormal. Model were rendered in Unreal Engine 4.11 and Marmoset.


Ready for use in game or realtime presentation.

Model have PBR materials (metalness workflow).

Ready for use with Unreal Engine 4. Product have appropriate archive (***_UE4.rar) which could be used directly in Unreal Engine - just unpack it into your Unreal_Project/Content folder.

In Unreal Engine use item from folder '\Props\BP_*' - it has basic unreal blueprint setup.


You can use this model in Unity to achieve similar render results (maps included into archives) but you will need to repack maps according to Unity Metalness shader and invert green channel of normal map manualy.


Model could be placed on barrel muzzle brake (were tested on ACR rifle model, not included).



Model have LODs (2) and Collision mesh.

- LOD 0 : 704 tris, 355 vertices;
- LOD 1 : 396 tris, 201 vertices;
- Collision : 28 tris , 16 vertices.

- 1 material;
- 1 UV layout (unreal project already have additional lightmap layout);
- padding set up for minimum to 8 pixels;
- 3 main texture maps: Albedo (BaseColor/Diffuse), Packed (Metalness, Roughness, AO), Normals;
- 3 additional 'unpacked' texture maps: Metalness, Roughness, Ambient Occlusion;
- all textures are 2K;
- all textures are TGA;

- in Unreal archive LODs are already binded;

- this model consists only from tris and quads;
- there're no ngons;
- this model is fully unwrapped.

Model is built to real-world scale in centimeters. Model dimensions is (length, diameter):
        18.5 x 3.8


I hope this model will be usefull and I will be very glad to obtain a feedback, any critics and rate from you.
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