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Realistic Wood Burnt Ashes building house Girder

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2012  |  V-Ray 2
3ds Max 2009  |  Default Scanline
Other JPG
Other TIF
FBX
3D Studio
OBJ
3D Model Specifications
4,956 Polygons
2,479 Vertices
Polygonal Tris only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1049966
1030 Products
Since 2005
17
129

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- V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)

Several Versions included:
1) Main version - Around 5 000 Polygons (including Displacement 32 and 16 bit map, Normals And Diffuse Maps)
2) Original HiPoly Version - Around Few Milion polygons (Diffuse Map included)


Maps in max archives (5K (5000 Polygons) version):
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px jpg

These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)

Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:

Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
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