3D model of a realistic mouse, with xgen fur, native to maya.
No external plugins used.
- Textures made with Surface Painter 2 - modelled, shaded and rendered in Maya 2018 - Renders and shaders made with Arnold 2.0, now native to maya - Clean modelling: quads only, clean scene with a clear naming convention - Fur in Maya using xgen, native to maya - unit scale: cm, mouse height: 5 cm - about the rig: * the 'main_CTRL' contains a custom attribute: 'Fur Color' to switch between the different color fur: Grey, Brown and White * the tail has 3 controllers to flexibly move the tail to the preferred shape. * The arms and legs have an IK-FK switch * geometry around the eyes moves a bit along the eye-controller, to give an extra realistic animation * facial rig with blendshapes (mouth, lips , cheeks, eyebrows, eyelids)
textures geometry: * mouse_DIF.1001.png: 4096 x 4096 * mouse_NOR.1001.png: 4096 x 4096 * mouse_SPEC.1001.png: 4096 x 4096 * skydome_DIF.1001.jpg: 2048 x 1024
textures fur: * fur_DIF.1001.png: 4096 x 4096 * fur_MSK.0001.png: 4096 x 4096 * fur_MSK.0002.png: 4096 x 4096 * fur_MSK.0003.png: 4096 x 4096 * fur_MSK.0004.png: 4096 x 4096 * fur_MSK.0005.png: 4096 x 4096