High Detailed Realistic Horse model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references. Smoothable mesh with quads mostly. Tail, mane and eyelashes made by Maya nHair (see HAIR block for further informations) Scene is ready to render with Mental ray to have the same result as on thumbnails.
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox). The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.