This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox). The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
*Full rig description available to free download in Additional Files section. *Separated scene with rigged mesh only is also available in Additional Files section. (Giraffe_RIG.rar)
There is 3 animations in separated scenes, linked to main scene as a reference for more easy work: - Walk (40 frames - loopable) - Run (26 frames - loopable) - Idle (100 frames - loopable)
*Separated scenes with animations available in main arhive
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