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Fiat CR42 Falco Fighter Bi-Plane

$66.48
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "fiat aircraft", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
FORMATS
3ds Max 4.0  |  mental ray
Maya 6.0  |  Default Scanline
Softimage 4.0  |  Default Scanline
Cinema 4D 9.0  |  Default Scanline
OBJ
3D Studio
3D Model Specifications
121,375 Polygons
66,574 Vertices
Subdivision Geometry
Rigged
UV Mapped
Unknown Unwrapped UVs
Product ID 311448

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32 Products
Since 2005
Detailed and Realistic model of a Fiat CR42 Falco (Fighter Bi-Plane).

Modeled and rendered (Mental Ray) in 3ds max 7 with no plugins or post production!

Modeled primarily in quads so you can simply add a subdivision surface modifier and choose the mesh resolution.

All parts are named and organized.
Previews were rendered with 2 subdivision iterations.
Wire previews have 0 subdivision iterations.

.max file format notes:
The scene contains the model, helpers and a named selection set.
The helpers control wheel and propeller rotation, the bi-planes landing and takeoff movements, and moving the bi-plane as a whole.
The named selection set selects all the objects with a subdivision modifier applied.
The model works in 3D Studio Max 4 and up(3DS Max 4,5,6,7,8,9..).

.mb file format notes:
Exported from 3ds Max 4 with correct rotation pivots on the propeller and wheels.
Ready for subdivision.

.xsi file format notes:
Exported from 3ds Max 4 with correct rotation pivots on the propeller and wheels.
Ready for subdivision.

.obj file format notes:
The obj file was exported with quads intact so you can use a subdivision surface modifier.
The objects are named with prefixes showing what group they belong to, for example, Cockpit_,Engine_,Fuselage_ etc.

.3DS file format notes:
The 3ds file was exported with quads intact so you can use a subdivision surface modifier.
The objects are named with prefixes showing what group they belong to, for example, Cockpit_,Engine_,Fuselage_ etc.

.c4d file format notes:
Quads are intact so you can use a subdivision surface modifier.
The objects are named with prefixes showing what group they belong to, for example, Cockpit_,Engine_,Fuselage_ etc.
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