Low poly realistic middle-age asian man head. PBR texture for realtime usage (Unity,UE,...)
30968 Polys and 39368 Verts
Head model has 3 textures in a Max Standard material : Diffuse (Albedo), Rougness and Normal Map. The hair cards, eyebrows and eyelashes have also a shader composed of 3 textures. There is another texture for the eyes. The cornea model has a simple Max shader with a raytrace in its reflection slot.
There is an HDRI map used for the rendering. This preview images have been rendered in Vray 3.20.03 and the lighting is made of 3 VRayLights (2 for the scene and 1 for the eyes specular)
The inside of the mouth (upper teeth and hum, bottom teeth and gum and tongue) have been modeled and share the same textures than the head.
All models, shaders and textures have been renamed accordingly.
Other formats included are OBJ and FBX (Without the lighting and camera)