- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "windsor furniture", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Here is a game ready vintage windsor-styled wooden chair with the utmost care to obtain a standard that is both visually exquisite and performance friendly for real-time applications.
Each texture set comes with both the original TIFF format textures (Uncompressed) as well as their TGA equivalents, for use in a game engine (UE4/Unity).
All the texture maps adhere to the following naming convention:
- *_BASE (The Color/Base/Albedo Map) - *_NRM (The Normal Map - DirectX - Invert Green Channel for OpenGL) - *_ROUGH (The Roughness/Microsurface Map) - *_AO (The Ambient Occlusion Map) - *_ARM (A map containing the previously mentioned AO, Roughness, and Metallic maps into each of the images individual channels of a single image. Conserving texture memory in certain applications (UE4 for example.) The ARM suffix corresponds to RGB in that:
Red Channel = Ambient Occlusion Green Channel = Roughness Map Blue Channel = Metallic Map