Logo is fictional, no special license needed to use in your project.
Display images were rendered in Marmoset Toolbag 3.
Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.
Includes the following 3d file types:
Blender file .FBX (with Quad Geometry) .OBJ Marmoset 3 File - (the images you see in the thumbnails are using this file) The textures are located in the .rar file. Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):
4096x4096: Ambient_Occlusion 4096x4096: Normal Map