ScratchFX Game ready Generator. Optimized game mesh to 2016 Tris. Rendered in Mental Ray and displayed in the Marmoset game engine. Modeled to scale measuring approximately 165cm high, 238cm wide, 106cm deep. The model has mirrored UVs for maximum resolution. Select the OBJ file and place into your game engine and the model will be good to go.
Textures include a Diffuse, Normal, Specular and I have also included the PSD file with all layers so you can edit the colours if you wish.There is also the Ambient Occlusion layer in the PSD file.
The Maya Scene file can be rendered through the ScratchFX_Camera. This scene file has been rendered with mental ray so make sure to enable mental ray in your plugins window.
The 3ds Max 2012 Scene file is not setup to be rendered.