- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "fabrique nationale", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
....::: UV MAPS :::.... - The model relies on1 UV map. - All LODs use the same UV map so you only have to paint/texture once. -Some similar meshes of this product has been mirrored and offset into 0,1 UV space, inspect UV map screen grab above to see.
....::: MAPS :::.... Texture maps with a _UE4 suffix are baked with Unreal Engine 4 specific settings
*Each detail map comes in two version, 'with noise' and 'without noise', separated into two different folders.
....::: No Color Only Detail Maps :::.... This product is a Color-It-Yourself asset that does not come with an Albedo, Metalness or Glossiness map. As shown above in Marmoset, Unreal Engine 4 and Unity 5, simple color swatches and float values were used in the Albedo, Metalness and Glossiness parameters. Albedo = RGB(49,49,49) to RGB(70,70,70) Metalness/Reflection = 0.01 to 0.2 Glossiness/Smoothness = 0.3 to 0.5 Roughness = 0.5 to 0.7
....::: 3ds Max and Maya Formats :::.... This is a real-time asset that is intended for use in video games and other real-time applications. The maya and 3ds max versions contain all LODs with a standard material applied to them and no maps connected to the standard material.
These formats are only intended to be hold the original geometry and serve as a workroom. They will not produce the kind of real-time renders shown above unless a Mental Ray, Arnold or Vray scene setup and workflow is used with Indirect illumination and HDRI lighting and reflections.