THIS MODEL HAS PIVOT POSITIONS IN THE CORRECT LOCATIONS FOR: FOLDING THE SCOOTER, SPINNING THE WHEELS, AND EXTENDING THE KICKSTAND (THIS IS WHAT IS MEANT BY 'RIGGED').
Summary: This 3D model has 80 objects (10 of which are scene objects); objects are separated logically and with a focus on adjustment and potential animation. The mesh is fairly minimal and clean (62653 polygons) and isn't jagged. Object hierarchy also makes sense and is divided into major components of the scooter.
Materials: 13 Unique materials were created for this project (8 without textures and 5 with), organized in two layers. There are various different metal materials for the metal body, rubber materials for the wheels, a plastic material for small bits, materials with logos/textures, and materials used for the scene objects.
Textures include: hdrmap.tif (3000x1500): used on a sky object for reflections AsphaltTexture.jpg (1000x1000): used for floor texture RazorBoardTexture.png (2750x7076): texture on the board RazorLogoTexture.png (1000x1000): cog logo near wheel WarningStickerTexture.png (3264x1000): handlebars sticker
MATERIALS WITH TEXTURES HAVE ALPHA CHANNEL ENABLED (FOR PNGS)
Compatibility: Natively created with Cinema 4D R16 and will work perfectly with C4D in general (version should be new enough for a reflectance channel). For materials with textures just import downloaded textures into color and alpha channels.
OBJ file also included for raw geometry (no materials or textures)