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3D Rat Fur Animated 3

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
Maya 2019  |  Arnold 3.2.2
FBX
OBJ
Other Files
Rat_Hairless_PSD.rar
Rat_Fur_Curves_n_Guides.rar
Rat_Black_ADD.rar
Please remember when working with XGen.txt
Rat_Whiskers_Control.rar
3D Model Specifications
15,762 Polygons
15,874 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1630656
269 Products
Since 2014

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High detailed realistic Rat model. Clean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly. 
Mouth is openable and have all inside stuff. 
Eyes, gum, teeth, claws and tongue are separated meshes.

Fur and whiskers made by Maya XGen.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

..............................................................................

POLYCOUNT: 15762 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 9720 polygons.

All other meshes (claws, eyeballs, mouth, teeth) is 6042 polygons. 

Hidden meshes is 768 polygons. (Primitive eyes)


..............................................................................

TEXTURES: 8192x8192 JPG files. (Layered PSD file available in additonal files section)

Textures for:
- Body (8192x8192)

Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion

........................................................................................................................

RIG NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with options like toe roll, blink and so (can be founded in channelbox). 
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations. 
Full rig description available to free download in Additional Files section.

*There is two body meshes:
1. First body mesh with XGen descriptions.
2. Second body mesh without descriptions but skinned (hidden).
First one is driven by BlendShape, assigned from the second one. To avoid slow posing on weak PC you can hide mesh with descriptions and work with rigged one.

There is 3 animations in separated scenes, linked to main scene as a reference for more easy work:
- Walk (22 frames - loopable)
- Run (12 frames - loopable)
- Idle (170 frames - loopable)

*Separated scene with rigged mesh only is also available in main arhive
*Separated scene with static mesh only is also available in main arhive
*Separated scenes with animations available in main arhive

..............................................................................

HAIR n FUR:

Fur and whiskers are made with Maya 2019 XGen.
For better quality you can increase fur or hair primitives count in XGen description and AA count in render settings.

There is 6 differnt hair systems:
-Fur made by 3 systems (Main, Undercoat and Long Strays) - groomable splines
-Whiskers by 2 systems (Main and additional) - using guides
-Tail little fur by 1 system - groomable splines

All Hair and Guides available as curves in additional download section as FBX and .mb (Maya 2019) files!

..............................................................................

MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

..............................................................................

FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

..............................................................................

Model provided in the standart rigging pose.

NO PLUG-IN needed!
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