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fireball explosion pre-rendered

$20
or
Royalty Free License
- All Extended Uses
Included Formats
Blender 2.78
Other footage
Other passes

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3D Model Specifications
Product ID:903112
Published:
Geometry:Polygonal Quads only
Polygons:76
Vertices:58
Textures:Yes
Materials:Yes
Rigged:No
Animated:Yes
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since December 2014
Currently sells 20 products
Achievements:
Product Rating
1 Rating Submitted
Description
------------Edit January 21 2017: added a new, pre-composited, ready to use image sequence.------------

A pre-rendered explosion sequence of 115 frames (110 if you ignore empty frames at the beginning). It is pre-rendered into an image sequence and can be used in compositing software. It has an alpha layer for transparency.

Image format: .exr 16-bit/layer

Ready for compositing, includes 4 render passes that need to be composited together:

-smoke
-fire
-fire whitout light
-RGB pass for re-lighting

Simulated and rendered in Blender using cycles, at a max resolution of 300 with 2 levels of wavelet noise.

-------------------------------ready to use version:

A version where all passes are pre-composited and denoised. Ready to be used in compositing software. Made from the rendered images version

-------------------------------images:

Image size is 1500x1500. The images are slightly noisy due to the complexity of the render, but the noise can be filtered with good results if a close view is needed and should not be visible at all if the explosion is placed in the background of a camera shot. Accelerating the beginning of the animation is recommended if you need to make it look more explosive.

You can download a preview animation, fully composited.


Passes info:

smoke pass: only smoke, no flame.

Fire pass: fire + light produced by fire

Fire_no_light pass : only fire, can be mixed with fire pass to control the amount of light produced by fire.

Rgb pass: used for additional lighting in compositing

-------------------------------scene:

The scene is included if you need to see the settings, re-use the fire shader, or if you need to re-render in higher quality. Information about rendering and render passes is included. If you decide to render the scene yourself, you will have to bake the simulation, because the cache could not be inluded due to its size. Important : multiple settings are animated and the slightest change can have a great impact on the simulation. Keep this in mind if you plan to use it in an existing scene, as changing the scale or position of the emitters and domain can change the look of the explosion. However, you can re-use the shader on any Blender simulation that has smoke and flames.


*** Important: the scene version is not prepared to be used easily as a 3d asset, but is included for re-rendering purposes. The scene is setup by default so baking the simulation and pressing the render button will output a ready to be used beauty pass, though slightly noisy. A good render farm or computer is recommended for rendering in higher quality as the more complex frames of the sequence could take a long time.
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