An indutrial power switch great for any industrial environment setting. It is mostly quad and some tri geometry. All model textures are 4096 x 4096 resolution with non-overlapping UVs. Painted to look grungy and scratched. For a 'New' look only use the Color_Map_Clean texture.
- Created in Blender v2.79 - Exported as : - 3ds - dae - fbx - obj
- This model is two objects. - Box, wires, and shaft - Switch - Non-overlapping UV Layout. - Preview images where rendered in Cycles Render. - Material images rendered with subdivision level 2 whith the exeption of the one labeled 'Subdivision Level 0' - Wireframe images rendered with no subdivision whith the exeption of the one labeled 'Subdivision Level 2'
Instructions: If you use sub-division, be sure to use 'Subdivide UVs' setting, or textures may not match up.
Texture Maps (All 4096x4096)
- AO_Map.png - Color_Map.png - Color_Map_Clean.png - PowerSwithch_Normal.png - Roughness_Map.png - ScratchMask.png - Color_Map_Combined.png (Combines Color_Map, Color_Map_Clean, and ScratchMask in case you don't want to deal with 3 textures)
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