Fully optimized (triangle by triangle) 3D model of Porsche 996 Cup with interior. created specially for balance between high performance and high detail. Game ready and mobile friendly. :) All Renders done Realtime in Unity.
Main features: * .max 2014-15-16-17-18 file with Standard 3ds Max materials * .unitypackkage file with standard shader in unity 4+ and unity 5+ * .fbx , .obj included * objects seprated by materials shader in body, wheels , Lights, windows and steering wheel. * objects are intelligently named * Real-world scale of original car * one single texture with none overlapped for body parts and one texture for tyres. * lightmaps baked in texture with open layer in psd - 2048*2048 and 1024*1024 * Unity 3d project included
* meshes converted to triangle due to more optimization with different smooth groups * Special tire texture that can be use to simulate motion blur with ease