This style pool table was popular in the early twentieth Century.
Ambient occlusion has been baked into the 4096 x 4096 color (diffuse) tiff map. A grey-scale 4096 x 4096 tiff map defines specularity properties in the wood as well as bump properties in the net strings at the pockets. An included 512 x 512 tiff map defines the green cloth fabric. The spherical balls are in quads so that they can e subdivided for smoother detail. A reflection map used to generate the previews is not included.
3ds Max - All maps are included. A noise modifier is set to the circular pocket corners for a leathery appearance. The cue-stick is grouped with three objects, the wood, metallic handle and cue-tip, all with individual material properties. Arc & design materials are used in the Mental Ray version, Standard materials for the Scanline. In the Mental Ray version, an Ambient Occlusion material is assigned to the green table cloth to cast soft shadows from the ball and cue-stick.
Exported versions: One material is used for the table and one for the cue-stick. Included is the 4096 x 4096 tiff color map.