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3D Pollen Particle

Royalty Free License
- All Extended Uses
Included Formats
Oct 31, 2017
CheckMate Pro Certified
StemCell Certified
3ds Max 2015 V-Ray 3.40
3ds Max 2015 V-Ray 3.40
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Unity 5.4
Unreal 4.10
PBR, DCC and HDRI Textures

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3D Model Specifications
Product ID:1213061
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since June 2012
Currently sells 49 products
Product Rating
This is pollen particle visible only throw microscope, The size of a particle is approximately 120 microns or 0.12mm so to be able to visualize it, a made it on a scale of 1000:1.

Reference plant pollen particle was; Ipomoea Purpurea

The model size is 12 cm. Scene unit is cm.

DC (Production Environment) 4K Textures for each model group

Diffuse 4096x4096
Glossiness 4096x4096
Specular (reflection) 4096x4096
Normal Map (bump) 4096x4096
Height Map (displace) 4096x4096

PBR (Real Time Engines) 4K Textures for each model group

Base Color (albedo) 4096x4096
Roughness 4096x4096
Metallic 4096x4096
Normal 4096x4096
AO 4096x4096

HDRI Light Map (.EXR 32 bit) 5000px x 2500px

Note that Normal Map has different orientation for different programs such a 3DS Max is using DirectX orientation while Maya is using OpenGL

Native format is having AO Map in a diffuse slot as a second layer, some refractions, and some translucency.

Pollen scene is a bonus scene with more pollen particle instances and lit with one HDRI image only. Only effect is Depth of Field on Camera.

Model is watertight so it is printable, 4K Textures makes this model render in High Resolution, Low poly makes this model to be used in VR/AR/Game/Web Engines.


All model formats are saved as Subdivision 0 means you can use Subdivisions in your favorite program

This is 3D Model, when you purchase it you will be able to download all models and textures!

Images are NOT ALLOWED to use without model purchase, Thank you.

.DAE, .FBX, .OBJ .3DS are not native formats so it is possible that your program doesn't show textures (such as blender) you will need to apply textures or you can contact Technical Support

Exchange files are a bit lower poly just in case you need them, here are stats. The same model is used with Subdivision 0 for all Max, Maya, Unity, Unreal scenes

If you have any problems with model conversion please contact Technical Support

Please rate model and also I invite you to comment it ;), Thanks.
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