||SPECS|| -The Map Pointer is only 1 piece model and there is also a ground plane which is a shadow cacher. -3972 polygons (15876 polygon with subdivision) -Preview images rendered with 3Ds Max V-ray 3.00.08 -V-ray Materials Only
Extra elements: -Scene Lighting, Camera Setup made with Turbosquid's Tool for 3Ds Max V-ray scene -If you dont like the spinner camera i also included the scene without animation (MAX_without_spinning.zip)
Texture dimensions: -Includes 4 JPG textures at 2048x2048 and 1 EXR textures at 4000x2000 -2048x2048 (4) Map_Pointer_Diffuse.jpg, Map_Pointer_Glossiness.jpg, Map_Pointer_Normal.jpg, Map_Pointer_Specular.jpg -4000x2000 (1) TSHero_HDRI_v10.exr -For offline renderers use the texture paked for 3Ds Max, for realtime renderers use the textures paked for Marmoset
||GENERAL CHARACTERISTICS|| -Clean mesh edge loops, quads only -Model has relative real-world scale and is centered at 0,0,0. (the pointer now 6.906 cm tall) -Objects, Materials, Textures use meaningful names (stripped texture path names) -Formats include FBX and OBJ (not smoothed) -Scene objects organized by layers -3Ds Max V-ray scene and Marmoset scene included -File formats other than 3ds Max exported as base mesh (not smoothed) -Grey Background Images made with Marmoset Toolbag 3 (also included)