Precise Model of a 70is Playmobil toy with all the parts included. Converted to Maya so that the model renders using both mental ray and VRay (3.x) Converted to CINEMA4D so that the model renders using the built-in Physical Renderer.
|| USAGE || This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc. This model also has a real-time version suitable for games, see the real-time header below for more information. This model uses a scale of 1 unit = 1 centimeter
|| GENERAL || Model is built to real-world scale Scene objects are organized by layers / groups / selection sets Lights and cameras are only included in the Native file (3ds max 2018). 3ds Max: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product. Maya: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product. CINEMA 4D: No third-party renderer is needed in order to use this product.
|| SPECS || This model contains 7 separate objects and a backplane This model contains 12,036 polygons with TurboSmooth OFF Polycount: Chest: 1,236 (Quads), 4,944 at a subdivision level of 1. Head: 1,118 (Quads), 4,472 at a subdivision level of 1. Legs: 1,544 (Quads), 6,176 at a subdivision level of 1. Hair: 5,688 (Quads), 22,752 at a subdivision level of 1. Right Arm: 450 (Quads), 1,792 at a subdivision level of 1. Left Arm: 450 (Quads), 1,792 at a subdivision level of 1. Skeletton: 1,494 (Quads), 5,976 at a subdivision level of 1. Background: 60 (Quads), 240 at a subdivision level of 1. This model contains 48,144 polygons with TurboSmooth ON (set to 1 iterations.) This model contains V-Ray materials This model contains only quads (no tris or nGons)
|| TEXTURES || The model contains 16 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness). Textures - PNG format at 4096 x 4096 pixel resolution except for the Metallic and Ambient Occlusion Maps which are PNG format at 1024 x 1024 Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal * Roughness * Specular
All textures are created from original photographs or drawings.
|| PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.6 A Marmoset Toolbag and photoshopped rendering are also provided to show of how the model looks in different lighting solutions and with some retouching. Product is ready to render out-of-the-box.
|| REAL-TIME || The Unity and Unreal versions of the Squid Creature have been optimized for real-time engines. This version is suitable for current and next-gen real-time projects.