Description: This PBR scene contains two nicely pre-decorated plates and the corresponding asset kit to build your own ones. It can be used for any decoration purpose in any renderer or real time game engine.
Please have a look at the renderings and wireframes.
Geometry: All Meshes are ready for subdivision, if you need them for ArchViz or VFX you are ready to go. The Meshes are optimized and quad based, adjustments should be very easy.
Textures: The PBR textures are high resolution, up to 4k. More complex objects like the tea candles have all material types in one Texture. All other Textures are seamless, so you can decide about the texture scale yourself and even reuse them if you like. The textures have very descriptive naming and will be easy to assign.
Models included: - Tea candles, 3 Types, New / Medium Burned / Heavy Burned - Pebbles 6 Types * 4, Stone Types: Dark / Light/ Red Granite /Labradorite - Driftwood 2 Types - Plate as tablet for the pebbles and candles
PBR Textures: -Diffuse Color -Roughness / Microsurface -Bump -Normals (Driftwood) -Specular Reflection -SSS/Translucency Mask for Candlewax -Baked Ramp texture for Ground -Dome HDR Environment 32bit -Dome Environment 8bit
This scene works for every 3d Package and opens as you see it in the renderings in Blender (make sure 'Filmic Blender' by Troy Sobotka is installed, otherwise it may be to bright. Or simply turn down HDR intensity). For other 3d Packages you have all textures to build the shaders. Clear materials such as glass and water are done by shaders only.