3D model of planet Mars with high resolution 16k textures. Includes dusk / dawn specular shader.
Model is built at 1,000,000:1 scale (1000km=1m)
Planet model radius = 3.390 m (Mars radius=3390 km)
This product was made with a linear work flow with 1 object, 3 layers (Surface, Clouds and Atmosphere), 3 material surfaces and 1 UV map:
With this in mind, some texture maps assignments need specific colorspace slots as follows:
For MarsHi_UV: surface_name in this case is MarsSurface
surface_name_c = color / albedo map: 16384 x 8192, set to sRGB surface_name_n = normal map: 16384 x 8192, set to Linear
surface_name in this case is MarsClouds
surface_name_c = color / albedo map: 8192 x 4096, set to sRGB surface_name_alpha = transparency / opacity map: 8192 x 4096, set to Linear
Stars background map available as product support download.
- Lightwave (.lwo & .lws) package has all maps applied including incidence gradient setup for the Atmosphere layer, and Blinn nodal setup on specular shading for dynamic sun reflection depending on viewing angle (warmer sunset color when viewed near horizon line). Layout scene file includes rotation animation and 5 camera angles.
- All other formats (.obj, .fbx, .3ds) will open with color / albedo map applied, all other textures will need to be assigned. Instructions in Product_Info text file.