By the use of normal maps it also works for all types of renderings, except closeups.
- Texture maps in .dds format with full set of mipmaps.
- Diffuse, Specular and Normal maps.
- Single map per object.
- Map dimensions from 512x512 to 1024x1024 pixels.
- Pivots at origin. Dummy at rotation center. (Max version)
- All objects parented to dummies.
- The X file comes in two versions: One for right-handed and one for left-handed coordinate systems. (Mirrored Z coordinate)
- No camera and light setup included.