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Geometry is polys based on quads with few Tris. Clean edge flow The scene is neatly organized groups in a hierarchy. Clear naming convention. All Geo has deleted history. Transforms set to zero at world origin.
Renderings (Maya only) scene is setup to render with Mental ray HDRI (included) lighting
FBX scene with file textures included - Lighting will need to be re-created as well as some textures are procedural to Maya.